Thaldros
A land of snow-capped peaks, arid deserts and temperate woods, bound by the Iron Crown, feudal houses, and the discipline of empire.
A world divided. Two great continents severed by the Sundering Sea, each a wholly different philosophy of civilization and magic. Between them lie the Contested Lands, where neither power holds sway and fortune favors the bold.
In the west lies Thaldros, a militaristic empire built on order, central authority, and feudal tradition. In the east sprawls Aethoria, a confederation of free cities and ancient forests where independence and harmony with nature reign supreme. Sixteen thousand years of history press upon the present day.
The cataclysm that tore a single continent in two, created the Sundering Sea, killed over forty million souls, and reshaped reality itself.
From it, all dates are reckoned. What broke the world, and what was buried in its breaking, remains the deepest question scholars dare to ask.
Heroes are not always virtuous, villains may hold legitimate grievances, and every choice carries weight that echoes through time.
Power flows through ley lines, the ancient channels beneath the earth. Where they cross, nodes of wild magic shape the fate of nations.
Kingdoms, noble houses, guilds and secret societies pursue their own agendas. Webs of alliance and betrayal connect every seat of power.
Ruins dot the landscape; lost civilizations whisper through crumbling stone; lingering curses bind the present to the deep past.
From the frozen Frostmarches to the volcanic Ashfall Barrens, from the Starwood to the Singing Fens, every road, ruin and realm has its place in the record.
Crowns are only the surface. Merchant leagues, arcane academies, druidic circles and unseen hands all bend the world toward ends of their own. Select one to learn more.
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This is only the edge of the map. Two volumes open the realm in full: the World Guide charts its lands and history, the Field Guide names the things that prowl them. Both arrive together.
Every region, faction and age in a single volume: sixteen thousand years of history, two continents, the Seven Ascended, and the secrets buried in the Worldrend.
Creatures of the Sundered Realms: the soldiers, beasts, divine champions and war-twisted horrors that walk the Contested Lands, each with the lore and culture that gave it shape.